![]() There are a variety of different primary and secondary weapons that cycle at a fixed rate but can be freely picked. Attacking enemies above water requires the Granvia to surfaced and press the vertical attacks button.ĭifferent from other Shoot 'em Ups, the player controls the scrolling of the screen, which allows the player to go at one's own pace and time. Whenever the vertical attack button is pressed, missiles fire upwards and depth charges will also be released, slowly sinking to the bottom and exploding on contact with enemies. Players control a submarine called the Hydro Fober Grampus (or Granvia for short) which fires torpedoes forward by pressing the frontal attack button. ![]() Two player (Time Out): Should neither win within the time limit, both submarines are severely damaged by the blast wave and sink into the deep ruins.The winner then becomes the new leader of D.A.S. Two player: Upon destroying the Yugusukyuure, both players are pitted against each other in a death match.Humorously, some survivors are seen falling into the waters depths. The credits has the surviving societies cheering the player. One player (At least one continue used): The Granvia succeeds in destroying D.A.S.It appears in the ending credits destroyed alongside the wreckage. but fails to escape the collapsing headquarters. One player (No continues used): The Granvia succeeds in destroying D.A.S.The game has four endings depending on the number of players: Spoiler warning: Plot and/or ending details follow. headquarters itself to destroy every single D.A.S. The Granvia's mission is to dive into D.A.S.' enforced waters, territories and eventually the D.A.S. superweapon being developed, called "Yugusukyuure", the United Ocean Garrison, an organization run by the remaining survivors, have been secretly developing a submarine named the Hydro Fober Grampus, also known as the Granvia, in Antarctica. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. Although the entire world was quickly flooded, a few societies survived to build over the highest structures they could find and continue living. The Flying Core in Mission 3 will fire junk as projectiles, resorting to shooting fish if you dodge it three times.An organization known as D.A.S., the Dark Anarchy Society (Destroy and Satsujin, in Japan), used magnetic doomsday machines to melt the polar ice caps and thus desolate the world. This wrecked missile is supposed to appear at the end of Mission 2 when the train boss crashes against the wall, but the missile always explodes before then, leaving it unused. The UFOs have an unused animation for phasing in, but they just enter from offscreen in-game. The animation was later used in Metal Slug Defense and Attack. Likely a transitional animation they forgot to implement.Ī Hunter Walker inverting itself from walking on the ground to the ceiling. These frames are stored at the end of the infected soldiers' landing animation and are minor edits of their idle animation. Only the second animation is visible, so the first one probably isn't animated correctly. These graphics are loaded during the first screen of Mission 5 and are even visible off the side of the screen if the Shrunk Screen Mode dipswitch is on. Only two frames of animation are used during the cutscene at the end of Mission 2, so these extra four frames go unused. ![]() Unused and partially-unfinished conversions of the MV-280B jeep into the MV-280C added in this game. It does not even animate in that state in-game. The Protogunner has an unused frame for firing its cannon while in mid-air. The throwing animation with the dual machine gun as seen here still cuts off like it did in the previous game, for instance. However, these animations are not quite complete. The old alternate turn and shoot, looking up, and turning while looking up animations returns. Ralf and Clark has their own win animations, and so these are rendered unused. Ralf and Clark get their versions of unused animations from the previous games, seemingly using Metal Slug 5 as the base. (Source: METAL SLUG 6 - Random Hoo Haas) Unused Graphics Ralf & Clark
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